WoWpocalypse 2011: On Devaluing Intellectual Property

Instead of capitalizing on the value of their title that fans are crazy for and that the company has been pouring resources into for goodness knows how long, they are giving it as a way as a promo, a prize, a cereal box trinket for a seven-year-old MMO. That devalues both games, making neither is worth the asking price.

The Future of the Healer in MMORPGs

Somehow, I fell into MMO healing when I was first leveling my Druid on World of Warcraft back in ’04. I was going through Uldaman, and the group needed a healer, so I said I could do it. After a successful run, the group told me that I was a fantastic healer, and they had… Continue reading The Future of the Healer in MMORPGs

Why Does Every New MMO Have to be a WoW Killer?

I’ve played MMOs a long time. Eleven years, to be precise. I started with Ultima Online in 1998, and I currently inhabit World of Warcraft, though I am honestly not sure for how much longer I will remain there. The only upcoming game to really pique my interest is Star Wars: The Old Republic, but… Continue reading Why Does Every New MMO Have to be a WoW Killer?

Character Progression in Star Wars: The Old Republic

Since the E3 trailer, I’ve been thinking a lot about Star Wars: The Old Republic and what I hope the game turns out to be. Tobold’s MMORPG Blog has another really good post regarding TOR hopes vs. realistic expectations, but I still think it’s too full of cynicism, even for this early in the game.… Continue reading Character Progression in Star Wars: The Old Republic

Star Wars: The Old Republic Hype: Fanboy Fun

Tobold posted a very interesting blog about Star Wars: The Old Republic today. Tobold argues that Bioware has overhyped their game already, setting expectations so high that the final product will never be able to meet expectations, leading to disappointment from the dedicated fanbase. He says that fanboys (my term, not his) should wait until… Continue reading Star Wars: The Old Republic Hype: Fanboy Fun