I know, I know. This makes me a bad MMO fan, and potentially a bad human being.
However, last week, one of my friends convinced me over lunch to pre-purchase it. Little did I know that I had done so at the perfect time: four days before the 7-hour Stress Test on May 14. After reading a few snippets and watching a few videos, I narrowed my profession choices down to either Necromancer or Mesmer.
With that being the only thing I had even pseudo-decided upon regarding the game, I logged into the Guild Wars 2 stress test beta and learned various and sundry things, a few of which I’ll outline here. In bullet form!
- I need a new computer something awful. What I thought was bad lag in SWTOR is like watching live ballet to the way Guild Wars 2 manhandles my system. When the next update to the iMac drops this month or next, I’m investing in a 27-incher to Bootcamp Win7.
- I play a healer. In Guild Wars 2, there are no healers. (For shame, ArenaNet!) Every class, however, gets numerous self and party heals/support skills. That’ll have to do.
- I am torn between the Necromancer and the Mesmer. Both are fun, and both have their uses in PvP–which is where I’ll be spending most of my time. I’ll probably go Mesmer and use a staff at release, but we’ll see.
- I hate loading screens. Hate them. The stress test really was at capacity–which is good. I was stuck at 95% on so many loading screens that I finally just called it a day and went for a ride on my bike. That’s what stress tests are for, after all.
- Dynamic events are not dynamic at all. They’re just about identical to Warhammer Online‘s public quests, and that’s okay. WAR‘s PQs were the second-coolest thing about the game–the first being the phenomenal PvP no one would play with me.
- You can PvP at max-level in structured PvP from the moment you log in. I don’t know what benefits/rankings/rewards you can reap from this, but I hope it’s worth doing because I can see myself avoiding the leveling game entirely for this.
- I hate that I didn’t get a chance to try out WvW-style PvP. One of the loading-screen debacles kept me from moving forward too far. It happens. It’s a beta.
- Charr = Worgen with horns. They even run like Worgen. I’m tempted to be a Charr Necro.
- There’s a huge emphasis on story, with dialog cutscenes and everything. It’s neat, but I can’t say that I cared about it one iota. Maybe I will at release. The story’s likely really good, but Star Wars: The Old Republic, despite all its faults, has ruined me on other MMOs’ attempts at storytelling.
- For a game without a subscription cost, it’s going to be worth every penny. Even in its beta form, it was polished enough to warrant paying the box price. I can’t say I’d stick with it at $15 a month, but I don’t have to make that call. From the few hours I played, it’s definitely worth snagging a copy, even if you’re just a tourist. This game is made for folks like us.